Steam Service to Many Lost Ways

Several years ago I had the privilege of taking the Agawa Canyon Tours/Algoma Central “Tour of the Line” from Sault Ste Marie to Hearst, Ontario and back. Riding this amazing little train was one of my all-time favorite railroading experiences.

Here’s how I try to capture it on the FCFL:

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As the Agawa Canyon Tours website says, their “Tour of the Line” train is:

“…a unique service that picks up and drops off passengers at any point along the line. Sometimes called the milk run, you could stop for any number of reasons on your journey. From people heading to their private camps, a wilderness lodge getaway, fishermen, canoeists, kayakers, ATV’ers or snowmobilers, our passenger service provides an ideal way for people to access the recreational wilderness of Northern Ontario.”

The heart-stopping scenery aside, the train was great fun for the hodgepodge of people hopping on and off at unmarked stops in the middle of the wilderness, loading and unloading the most absurd northwoods supplies.

The little consist I rode was headed by an EMD F7 pulling a baggage car and two coaches of similar vintage. One of the coaches had a small lunch counter with cold sandwiches and snacks, but if you knew the right people the train crew appeared to be willing to let you heat your pasties over their charcoal grill up in the baggage car. It was that kind of operation.

My version of the wilderness milk run takes passengers deep into the backcountry of Many Lost Ways National Park. The journey starts at Flagstaff, AZ with scheduled stops at Herbst Junction and Salvation Point before terminating at Durango, CO.

Power

I wanted to include steam in my fleet, and this seemed like the perfect place. The wilderness shuttle is powered by a Kato USRA Light Mikado. This was Kato’s 20th anniversary version numbered 1986.

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Four Corners 1986 waits its turn for sand and water at Salvation Point.

I converted the locomotive to DCC with a Digitrax DN163 mounted in the boiler – a rookie move. The boiler-mounted decoder replaces crucial weight, and significantly reduces traction – someday I’d like to upgrade to a tender-mounted sound decoder.

I disassembled the loco and tender and painted over the Kato markings, then applied “Four Corners” decals and some weathering powders.

The Four Corners was one of the “fallen flags” that merged to form the FCFL, and having this “heritage” piece on the layout helps bring that history to life.

I imagine the locomotive is owned and maintained by a volunteer group that receives significant corporate support from FCFL. I plan to include a facility for them when I build the Flagstaff addition to the layout.

Baggage

The kind of stuff I saw loaded on the Agawa Canyon trip hardly qualified as baggage. There were ATVs and small boats and even some lumber on board. I felt like an old boxcar was more up to the task than a baggage car.

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I disassembled a MicroTrains 40-foot steel boxcar and painted it primer gray, then coated the sills, doors and car ends Inland Sea. The roof I painted silver. I then lettered it with homemade decals representing the Five Lakes Railway, the other fallen flag that makes up the FCFL. (For more on homemade decals, read this.)

The baggage people bring on this kind of train is a huge part of the story, so I wanted to include the freight in the model.

I made a couple of coolers from scraps of styrene, painted them, and glued them to the floor of the car just inside the door. On top of the coolers I piled several pieces of luggage I sculpted from bits of Play-Doh (read more on Play-Doh luggage here). Deeper in the car I glued a Plastruct boat and a couple of Gold Medal Models photo-etched metal bicycles.

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Backcountry baggage includes coolers, backpacks, tents, bicycles and an old rowboat.

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Next Week – Turning Model Power heavyweight passenger cars into backcountry palaces on wheels!

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Tabletop Layout for a Closet Model Railroader

Nine Christmases ago I made this little N-scale layout for my step-father-in-law. It suffered some wear and tear and never really lived up to my vision, so this year I stole it, updated it, and regifted it back to him.

overall view

Years ago John told me about his childhood train set. He remembered the thrill of watching the steamer come around the curve and the way he described it, I knew: He was one of us.

I try to encourage John’s inner model railroader, and sharing the hobby with him has opened up some common ground and allowed us to know each other better.

See? It’s not just about playing with trains.

The Layout

The layout is a plywood box about 26″ x 18″ x 4″. The terrain is several layers of carved foam insulation. The track plan is an oval with one siding, and is operated by a DC powerpack.

overhead

Two things stand out when I consider the man my kids call “Grandpa John”: A love of sailing and (like most sailors) an affinity for fine spirits. He is also an incredibly kind man who treats people with generosity and grace. But sailboats and booze are easier to model.

Accordingly, the single industry is a backwoods distillery called John’s Hooch. Out back I made an illegal-looking still from a thumbtack, a short piece of metal tubing and some wire.

Thumbtack still

2013 Updates

I always intended the central scene of the layout to be a lake with sailboats, but when I first built the thing I had neither the budget nor the time to pull it off. I settled for a dry creek bed and a Design Preservation Models building on the bank.

This year I filled the creek with layers of hydrocal. When the plaster dried, I sanded it smooth and filled any holes with lightweight spackle. I brushed the surface with black laytex paint, then feathered in some tan near the beach area.

The boathouse is an Imex model. I cut a sheet of styrene the width of the building and about an inch longer. I made a dock out of the overhang by covering it with scale 2x6s. I glued the first plank on a 45-degree angle across the dock using CA cement. When it was set firm, I simply worked my way across the dock one board at a time, letting them hang over the edges. Once I had all the boards in place, I trimmed them with a sharp hobby knife and a straight edge.

I then glued the building to the styrene foundation with CA.

Lengths of round toothpicks serve as the pilings and the roof support.

dock

I glued the building assembly to the layout with white glue, then graded around it with fine ballast secured with diluted white glue.

The sailboats came from Wiking sets. They are supposed to be rowboats. I trimmed the oarlocks from the top of the gunwales, then drilled holes in the front benches for masts I made from the sprues the boats came on.

The boat at the dock got a stowed sail sculpted of Squadron White Putty. The sail on the other boat is a piece of clear window glazing painted white.

Once the boathouse was in place and the boats were ready, I filled the lake with water. I used EnviroTex Lite, a two-part clear resin.

After the resin had set for about two hours, I floated the boats. They sank straight to the bottom, which fortunately was shallow enough that they still look afloat. EnviroTex takes 12-18 hours to fully cure. I’ve used it only once before and I like it, but still don’t have a handle on when to put things in so they don’t sink.

Finally, I went around the layout and updated the foliage. I added a few new Woodland Scenics trees and some ground foam where the old scenery had chipped.

This little layout was an OK diorama to begin with, and now I think it’s pretty good. It won’t win any contests, but it gives a latent railroader the thrill of watching his own trains.

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ModelStory: Attitude Adjustment

“That was the last day I took pride in my job,” Russ Herefeldt says, setting down his coffee. “After that it was just punching a clock.”

A bold disclosure to make to the guy who runs the railroad, but the burly man with the salt-and-pepper beard sits across from me and folds his arms, unapologetic.

I’ll miss that.

He’s retiring after 43 years, and our little breakfast together is a standard parting gift.

(“Gift heck,” he snorts. “I earned it.”)

Indeed.

Russ started with The Five Lakes Railway in 1970, 23 years old and unsure what to do with his bachelor’s of fine arts. He started washing rolling stock, learned to weld and torch, and worked his way up to retire as foreman of the Milwaukee car shop.

The day he lost pride in his job was in 2001.

See, Russ is an artist by calling and a repairer of railcars by necessity. He’s produced a respectable body of work in oils and plans to split retirement between family and canvas.

Not that he didn’t love his job. Russ is the kind of guy who sees the art in a job well done, and can look at something as utilitarian as a boxcar and appreciate it as a thing of beauty.

So it was a big deal for him when, in 2000, management asked him to sit on a committee designing the look of the 80200 series boxcars.

It merged his work with his passion, and should have defined his career.

He worked with the advertising department, produced sketches and life-sized mockups, and even rode the company jet to a meeting with a consultant in Los Angeles. He felt valued and excited to be part of something visible and important for the company.

The pinnacle, he says, was the day the committee presented their recommendation to the board. He wore his only suit and sat in the large, cherry-paneled boardroom.

“We brought beautiful mockups of our design,” he recalls as we leave the restaurant and amble across the yard toward the shop. “It was simple and I think elegant, and after all the meeting and consulting and revisions, looked a lot like my initial vision. It was very satisfying.”

The design – his design – started with a color he mixed up called “Inland Sea.” To the left of the door was the railroad name and tagline, and to the right a blue silhouette of the Great Lakes. A patch of Four Corners blue on the end was a nod to the cooperative arrangement the two roads shared at the time.

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“…After all the meeting and consulting and revisions, it looked a lot like my initial vision. It was very satisfying.”

Russ even did two paintings to show the board: a portrait of a single unit, and a landscape showing a railyard with rows and rows of Inland Sea equipment.

He says he almost teared up when they approved the project. It meant his color and his design would become the face of the railroad, seen nationwide.

It was a heady day for a kid who started out washing freight cars.

Now Russ stands by one of his boxcars and shakes his woolly head.

“Four,” he says, holding up calloused fingers. “We managed to get four of them through the shop before they pulled the plug.”

In the shaky times after 9/11, the Four Corners and the Five Lakes decided to solidify their cooperative relationship. Russ admits the merger was the right thing – people kept good jobs, the health insurance was cheaper – but his vision of rows and rows of Inland Sea freight cars was not to be.

“After only the fourth car, they told me to just make them legal,” he laments. “Get reporting marks and data on them and move them out. We had a couple dozen cars in primer, waiting for paint and lettering.”

Coupled to the gorgeous Inland Sea car is another from the 80200 series, it’s drab, mud-colored primer decorated only by those reporting marks and data.

But right of the door, dingy from a decade in the sun, is a silhouette of the Great Lakes.

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“In forty-three years, that was my one act of insubordination.”

“In forty-three years, that was my one act of insubordination,” Russ smirks. “We used up the vinyl graphics we had in the shop. My last thumb in the eye of change.”

There are a half-dozen boxcars still out there with Russ’ unauthorized artwork on them. He hates seeing them – says they remind him of his powerlessness, of being just another cog in the machine.

Russ always wanted to be recognized as an artist, and that recognition may not be far off. He has some leads on galleries willing to show his paintings. There’s talk of some commission work.

But he won’t let himself get excited.

“I’ve heard things like that before,” he says.

Realistic Scrap Metal Loads – Quick and Easy!

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These gondolas were loaded with realistic looking metal scrap in about 20 minutes each plus drying time.

Scrap metal loads are lively things – jagged fingers of rust pointing this way and that over the sides of battered gondolas, swaying in the wind and jostling with the bumps.

The cast resin loads on the market don’t cut it. Here’s how I made my own, for cheap, and in only about 20 minutes apiece (plus drying time).

I started by making a base plate of styrene to fit the bottom of a gondola. For 50-foot gons that is 3-11/6″ x 9/16″, for the longer 52-foot mill jobs extend it to 3-13/16″ with the same width.

base

The best way to simulate scrap is to use scrap. Every modeler has a collection of styrene odds and ends, and this is a great way to use them up. I looked for structural elements, like the struts from an old fueling platform kit, corrugated sheet, and anything else that looked like scrap metal. I cut these into random shapes, and made sure to “shred” some pieces into curly fingers with a scissors.

I used CA to glue my scrap to the base, starting with the most boring pieces first. I then built up a few layers of scrap pieces at random, jumbly angles.

early details

As the pile took shape, I added smaller pieces with more detail. I drilled some 1/8 and 1/16 holes in sheet styrene and cut them out. I also used some of my wife’s scrapbooking punches to make more interesting shapes – like a ladybug. Once I cut them up, the intricate shapes looked like scrap from CNC machines. Finally, I added a few pieces of very thin styrene that I was able to crinkle like discarded sheetmetal.

details

When I was satisfied with the content of the load, I test fit it in a gondola. Then I secured it with tape to a wood block and carried it to the garage for paint.

My technique for painting rusty metal is to use a can of flat black and a can of red metal primer, and spray the piece with both at the same time. For the scrap loads, I made sure to cover every angle and really soak the piece to obscure any white.

paint cans

When the rust/black paint dried, I came back with a fine brush and gave the crinkled sheetmetal pieces a coat of silver.

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When the silver dried, I gave the whole load a heavy spray of dullcoat. This is key to the final rusty finish. Once the dullcoat was dry, I gave the piece a liberal wash with my diluted alcohol ink solution that I described in this post. The alcohol reacts with the dullcoat to develop a hazy, rusty finish when dry.

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And that’s that. Another time I’ll describe how I make my gondolas look abused. For now, I’ve got scrap to haul.

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Grand Opening at the Dentist’s Office

The fine folks at the Milwaukee ‘N Southeastern railroad club have been hard at work readying the display layout for Trainfest, November 9-10.

My contribution this year is a dentist’s office in the beautifully modeled downtown section.

As I mentioned in a previous post, I have a collection of miniature household items like dishes and toothbrushes from a playset my boys outgrew. During a recent work session I glued two little toothbrushes to one of the downtown buildings, flanking the door on both sides like a whimsical sign for a dental clinic.

Back home, I set to work on this little scene for the sidewalk out front:

dentist

Mascot:

I made the guy dressed up as a giant tooth by applying a glob of Squadron white putty to a Model Power figure. After it dried, I filed and sanded it to tooth shape, then painted it white. I painted the arms and legs and added a small circle of gray for a screen so the guy could see out.

Balloons:

I made the balloons by stripping speaker wire and separating the strands, leaving several very fine pieces of wire. I used a tweezers to make tiny loops at one end of each piece, then dipped them in Testor’s enamel. I hung them upside down from masking tape on the edge of the workbench overnight, then dipped and dried them twice more to build up the teardrops of paint. When they were dry once and for all, I painted the wire silver to mimic ribbon. I used CA to secure them to the hands of the mascot and the poor lad arriving with his mother for a cleaning.

Sign:

The sign was made in Word and printed it on my inkjet printer. I cut it out and sprayed the back with Elmer’s spray adhesive, and pressed it to a thin scrap of styrene. I then cut it out with a sharp utility knife and painted the edges black.

The display layout is currently at the home of a club member 45 minutes away, so I will need to find time to install the figures and sign before Trainfest. I will try to post updated pictures of the completed scene.

I hope to see you at Trainfest, and you better floss!

ModelStory: The Cell – A True Story

“This building is alive,” says Tully. “It talks to you, and it doesn’t say nice things.”

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He was speaking of the imposing concrete structure that serves as tunnel portal and ventilation plant for the Nichols Tunnel, which pierces the canyon wall at Herbst Junction and allows the FCFL to reach Flagstaff.

The building, plus a one-room depot cum Park Ranger office and a wrinkle-tin stand where Navajo artists sell turquoise jewelery, make up the totality of architecture in the tiny junction.

Tully Luiskama is a longtime FCFL conductor and the railroad’s resident storyteller and folklorist. Each year around Halloween he leads a tour of the building, touching on the technical specifications while espousing his own, less-verifiable version of its history.

This year’s tour was a special treat – it seems one of Tully’s trainees recently had a rough night in the place and decided to discontinue his employment. That is to say, the kid disappeared.

A little background:

The building houses immense blowers that draw out diesel exhaust and flush the five-mile tunnel with clean air, making it livable for train crews and their deep-breathing locomotives. There are also big pumps that continually remove the water that collects in the tunnel. The interior is as you’d expect: Industrial gray machinery stitched in place by safety-yellow railings and catwalks. There is a machine shop, pallets of maintenance supplies on the concrete floor, and walls lined with giant tools.

The place emits constant noise: The hum of electricity, the groan of motors, the creaking of pipes, and always, always – the howl of moving air.

It is almost always deserted.

But, wedged as an afterthought in a corner of the first floor, is a windowless room with several bunks installed decades ago for overnighting train crews. The bunks are still occasionally pressed into service when crews run out of hours here, 42 miles short of the comfortable accommodations at Salvation Point.

I think the building would technically be called a “head house.” Railroaders simply call it “The Cell.”

Now, about the kid.

I don’t know how Tully knows all of this, and it sounds pretty far-fetched to me, but he swears this is true:

Tully was the conductor aboard the Phoenix local one day last week. He knew his crew would die on the clock at Herbst Junction and pass the night in the head house. So he spent the afternoon telling his conductor trainee, Dustin, the catalogue of tall tales that have grown up around The Cell.

“Now this one I know is true,” Tully said, leaning close to the kid and giving the engineer, Roy, a playful wink. “Not so long ago – late ’90s – guy spends the night in The Cell. Hears all kinds of racket middle of the night – howling, clunking, whatnot.”

He paused and took a bite of a sandwich, continued with his mouth full.

“So he thinks it’s something going on in the ventilation shafts or whatever. Gets up and goes up on these big catwalks they have there, starts poking around, taking off grates and stuff.”

Tully swallowed and shook his head in pity.

“Get’s sucked in.” He patted Dustin on the shoulder, laughing. “Get’s no foolin’ sucked into the duct! Big fans in those ducts – BIG fans. So there’s meat all over. Whole tunnel was shut down for a week while they cleaned that up. Remember that Roy?”

Roy nodded. He and Tully had refined this act over their two decades sharing locomotive cabs. Roy’s job was to lend credence to the tale by nodding somberly when prompted.

“So why does a sane man go leaning half his body into a giant air duct?” Tully mused, chewing another bite. “Cause that building makes people do things, son, that’s why. It’s dark in there, lonely, and all that machinery and wind and trains comin’ through? The building is alive. It talks to you, and it doesn’t say nice things.”

It was one of his favorite lines, and he always paused a long time after delivering it.

“Truth is,” he continued, striking an authoritative tone. “There have been exactly one dozen men who’ve disappeared from that building since it opened in 1934. Sucked into ventilation shafts and got the food processor treatment I don’t know, but the disappearances are historical fact. I’ve researched it.”

He had done no such thing, but he had told his stories enough that he believed many of them to be fact. Besides, spooking the kid was a small vengeance for the headache he had given Tully and Roy all day.

Rolling out from Salvation Point that morning, Dustin boasted incessantly about his exploits with booze and girls, which grew immediately tiresome. When he donned a set of ear buds, produced a pack of cigarettes and stepped out onto the front platform of the locomotive, the veteran railroaders didn’t protest. He was breaking half a dozen rules, but they were thankful for the quiet and let him go.

Outside of Phoenix, they were put in the hole for nearly two hours while BNSF trains occupied the interchange. Dustin passed the time hurling ballast at birds, buildings and the locomotive.

It was early afternoon before they finally got to turning the plastics plant, which was always a mess and a puzzle, and Tully knew better than to ask the kid to help keep track of the manifest. Instead he simply told the kid to stay out of the way, which he didn’t. Twice Roy was sure he’d killed him as he scampered across the tracks in front of cars the engineer was maneuvering.

When their train was finally assembled and ready to head back north, Dustin was nowhere to be found. It was Tully who came across him at last, standing in the plant office outside the reception window, showing the provocatively dressed office assistant – approximately Dustin’s own age and temperament – a spider web tattooed across his skinny belly.

Tully was too angry to speak. He glared at the kid and jerked his thumb toward the door.

So on the way home they started in on the ghost stories, it being nearly Halloween and all, and were enjoying their effect. The kid’s tough, defiant veneer was gone and he sat subdued, listening.

“One that gets me,” Tully said, “and this one I know is true cause I’ve seen the marks, is the old guy back in the ’50s who spent a night pickaxing away at one of the walls because he thought someone was buried in there, trying to get out.”

Roy’s eyes remained focused on the track ahead, but he nodded in agreement. With his hands he casually made a motion like the swinging of a pick.

“Crew showed up in the morning and found him swinging away, all bug-eyed and foaming at the mouth,” Tully went on. “He refused to leave, wouldn’t stop swinging that pick, so they kept on to Salvation Point and sent the sheriff back for him. By the time he got there, the old man was gone. Burrowed a hole right through that wall, left a worn-out pickaxe leaning there, and nobody ever saw him again.”

Roy glanced at Dustin for a split second, then stared again out the windshield.

“You can see where they patched the hole if you know where to look.” The engineer deadpanned the only line Tully ever let him say.

During the rest of the trip they recited a few more of the well-worn stories: The man who was driven insane by the noises in The Cell and wandered into the canyon and disappeared. The man who was lured into the tunnel by the ghostly, beguiling voice of a young woman, only to be struck by a train. The man who spent a night in the place and emerged like Moses from Mount Horeb, white-haired and dumb with fear.

Each story started the same: “This one is true.”

“There’s all the predictable theories,” Tully mused, thoughtfully shifting his gaze out the window in his well-practiced way. “Ghosts of people who died building it, Indian burial ground, guys sealed alive in the wet concrete.”

“What do I think?” He shrugged, looking back at Dustin. “Maybe it’s just a noisy building with a darn lot of air moving through it. Plays with people’s minds.”

The sun was low over the canyon walls when they reached Herbst Junction. A steady breeze moved through the canyon, rustling the tall desert grass and putting an October chill in the air.

They had eleven minutes left in their federally mandated twelve-hour shift when Roy eased the nose of the train to a stop a few feet short of the rugged grade crossing. Parked on the gravel road that terminated there sat a FCFL pickup truck with a replacement crew leaning against the front fender.

“Sweet of you to come for us,” said Roy, genuinely surprised. “I was figuring on a night here.”

“They wouldn’t do that to you,” said Bruce. The replacement conductor eyed The Cell with a shiver. “You two get to deadhead home in the truck.”

He turned to Dustin.

“You,” he suppressed a smile. “You spend the night here, and get trained on the Flagstaff turn tomorrow. That train will be here at oh-seven-thirty to pick you up.”

Roy and Tully hid their laughter as they picked up their grips and climbed into the truck.

“So, what, I’m staying here? Alone?” Dustin said.

“You can walk home if you want,” said Tully, flopping into the cab next to the driver. “But the Flagstaff crew will be looking for you in the morning. They’ll bring you home at night. Code for the cell door is … six … six … SIX.”

Roy, Tully and their driver burst into hysterics.

“I’m only kidding,” Tully managed between fits of laughter.

He scribbled the code on a pad mounted to the truck’s dash and handed it to Dustin. He swung his legs into the cab, then smiled, “nighty-night.”

The kid stood for several minutes, angrily watching the truck disappear. The GP40s at the head of the train grumbled, and before long the homebound Phoenix local was clickety-clacking into the growing darkness.

Dustin stood for several more minutes, surveying his surroundings. He was utterly, completely alone.

He swore and kicked at the sand.

It was quickly getting dark and cold, but Dustin was reluctant to retire to The Cell so soon. Instead he slowly approached the building, stopping about five yards away, and paced an arc in front of it, eyeing it from several angles.

The building is alive.” Tully’s words echoed in his mind. “It talks to you, and it doesn’t say nice things.”

It did seem alive. It bellowed and whined and snorted, all noises with a mechanical explanation, but they seemed to grow in intensity with his presence. He felt it – while he studied the building, it studied him.

Ridiculous,” he told himself.

Still, he couldn’t summon the courage to go inside.

He wandered up the tracks a quarter mile to where the mainline crossed the river. He watched the black water for a long time and saw a few die-hard kayakers pass, their headlamp beams dancing in the darkness. He sat on the bridge abutment and listened to the night – insects and birds, a frog croaking somewhere on the bank below. It would have been a restful scene, but the head house was over his shoulder, and he still felt like it was watching him.

As he scanned the canyon wall, he noticed distant campfires begin to flicker in the night. Backpackers on the backcountry trails, eating warm suppers, sharing ghost stories and cold beer.

Stories,” he shook his head. “Dang Tully and his stories.

More stories he didn’t need. But a fire? Fire was friendly and warm and might be pretty good company right now.

He gathered plenty of dry grass and found a few small sticks, which he piled into a campfire twenty or thirty feet from the head house in a depression in the sand. He pulled out his trusty Zippo lighter, ignited its three-inch flame, then bent to touch it to the grass.

Whoosh.

A sudden gust of wind blew the flame out.

He swore.

He stood, perplexed, feeling the air to be sure it was still. He struck the lighter again and reached toward the unlit fire.

Whoosh.

Twice more he attempted to light his little fire, and twice more sudden, short gusts extinguished his flame. They came up as soon as his lighter was close enough to catch the grass, then died as soon as the lighter failed.

He looked up at the building. It groaned.

This building is blowing out my fire.

He pushed the thought from his mind. It was impossible. It was just a building.

Just a noisy building with a darn lot of air moving through it.” Wasn’t that what Tully had said?

He was a rookie and the old heads liked to tell the rookies scary stories. Maybe they even arranged it so he would spend the night here alone. They were initiating him. Tomorrow they would give him heck about his little sleepover and that would be it. The harassment would be unbearable if he freaked out – that was what they wanted.

With that thought, a spark of courage warmed his belly, enough for him to walk straight to the personnel door at the base of the concrete monolith. The door was secured by a lockset with a mechanical keycode – the kind with five metal buttons that have to be pressed in order, sometimes two at a time. He keyed in the code Tully had given him, wrenched on the knob, and the door swung open.

He was nearly blinded by the intense, flourescent lights that clicked on, triggered by his motion.

The giant mechanical room was immaculate, with neatly kept machines, bright yellow stairways and catwalks, and a polished concrete floor. The noise was considerable, but Dustin was pleased to not find the black, damp, pulsating heart he had anticipated.

Relief washed over him as he crossed the threshold and closed the door behind him. This wouldn’t be so bad, he decided.

Yellow stripes marked a walkway across the concrete floor, and a laminated sign taped to the wall pointed the way to “road crew accommodations.”

He followed.

When he reached the bunk room, he located the industrial light switch, flipped it on, and a half dozen flourescent fixtures buzzed to life.

In the bunk room were six sets of steel bunk beds. At the foot of each mattress was a neatly folded blanket, and atop each blanket a pillow in a powder blue case. The bedding was in good repair and reasonably clean – better than the moldy, rodent-nibbled linens he had expected to find.

On one end of the room was a clean stainless steel toilet and shower, shielded by a blue vinyl curtain. Opposite the bunks was a small writing desk and steel chair. On the desk were two battery-powered lanterns.

He walked into the room, and the heavy steel door swung shut behind him. It slammed with a metallic clang, threatening the brief sense of security he had enjoyed.

Picking up one of the lanterns, he located the bunk in the farthest corner, where he could put his back to the wall and see the entire room. He switched on the lantern, doused the overhead light, and moved over to it.

He dropped his duffel on the lower bunk, untied his boots and kicked them off, then stripped to his shorts. Lantern still glowing in his hand, he swung himself into the upper bunk. He arranged the bedding, rested his head on the pillow, spread the blanket over himself, and lay very still. He held the small lantern in his hands for a long time and then, reluctantly, switched it off.

The darkness that surrounded him was more complete than any he had ever experienced. Through it, the building’s noises arose in layers: air moving through huge ductwork, the low vibration of flowing electricity, the howl of straining motors, the muffled splash of water.

He lay in the dark, focusing on the individual noises, giving them names and explanations: Air compressor. Water pump. Loose pipe. Wind. Wind. Wind.

And then clink, clink, clink.

A pickaxe striking concrete.

Clink – breath, clink – breath, clink-clink-clink.

Someone swinging a pickaxe desperately fast.

He fumbled with the lantern, clicked it on, and shone it around the room.

No one. He scanned the walls with the lantern.

His heart skipped.

The orb of light revealed a rough circle in the concrete wall, about eighteen inches wide and three feet from the floor. The wall was worn light gray, the circle slightly darker and smoother.

The patch.

Okay,” he told himself. “This building’s been here a long time, there must have been dozens of changes. A patched hole in the wall isn’t remarkable at all.

He didn’t believe that, and had to spend a long time looking anywhere but at the patch before he was calm enough to attempt sleep again.

Finally he switched the lantern off. The noise did not return, and in time he drifted off to sleep.

Dustin was awakened some time later by the sense of a presence at his back. He realized he was lying on his side, precariously close to the outside edge of the bunk. He also became aware that his head was pounding. It felt like electricity moving through his brain in waves, accompanied by an intense buzzing. The building’s noises were more oppressive than ever. It felt like the constant din was crushing his head. He pressed his fingers to his temples and squinted against the pain, orange bursts appearing before his eyes.

Then the bursts began to take form. Despite the total darkness, he could see, very faintly, as though moonlight was coming through a window. He could make out the silhouettes of the bunks, the small table, his hands. But The Cell, he remembered, had no windows.

The fuzzy orange glow continued to solidify until Dustin made out that each bunk held a slumbering, snoring, faintly shimmering form. He choked back a scream, his eyes wide. The forms were snuggled under the blue blankets that had been folded at the foot of each bed, their ghostly heads resting on the pillows, each emitting a faint orange glow.

Trembling, Dustin counted them in pairs.

Two.

Four.

Six.

Eight.

Ten.

Tully’s words came to him again:

There have been exactly one dozen men who’ve disappeared from that building since it opened in 1934.

He carefully craned his neck to spy the bunk below him.

Eleven.

That meant …

He slowly turned his head, looked over his shoulder, and laid eyes on the presence in his own bunk.

When the Flagstaff local arrived at 7:30 the next morning, they found the personnel door to the head house ajar. Inside the bunk room they found eleven bunks neatly arranged, a blanket folded at the foot of each and a pillow in a blue case atop each blanket. The twelfth bunk, the farthest one on top, in the corner, was a shambles. A corner of the blanket was tucked under the mattress, and the rest hung like a curtain to the floor. The sweat-soaked pillow was pressed into the crevice between the bunk and the wall. Dustin’s duffel, his boots, and his clothes were scattered on the floor.

The crew took a short look around the little junction, then the sheriff was called, and the park rangers, and the usual search ensued.

Of course it turned up nothing.

Dustin’s last paycheck was sent to his mother’s address. Someone cashed it.

Tully hasn’t decided what to tell the newbies now. Maybe he’ll tell them that backpackers still report seeing a skinny man in nothing but boxer shorts, a spider web tattoo on his belly, running wildly down the trails near Herbst Junction. Or perhaps that Dustin hid in the ventilation shafts and is in there today, waiting to be found, perhaps alive. He’s also considering the more sinister notion that Dustin was swallowed by The Cell, and the noises it makes are he and the others struggling to be free.

What do I think?

Maybe it’s just a noisy building with a darn lot of air moving through it.

(Scratchbuilt styrene structure.)

Nice Caboose…

If you’re describing something that brings up the rear, you call it a caboose, right? And if your wife looks good in those new jeans, you might (carefully) tell her you like her caboose. It’s a useful term, universally understood.

So when’s the last time you saw one?

The FCFL is a modern railroad, and like it or not my trains are caboose-less.

If you’re not familiar with railroads, since the mid-1980s the ends of trains in North America have largely been marked by “end of train devices” instead of cabooses. These are electronic boxes usually strapped to the trailing coupler of the last car to monitor the train – the pressure in the air brake lines – and send information by radio to the crew in the locomotive up front.

End of train devices usually also have a flashing red light to visibly mark the end of the train, leading to their other name, “flashing rear end devices,” or FREDs. Folks who miss cabooses – especially those who used to make a living riding in cabooses doing the work now done by FREDs – substitute a more derisive word for “flashing.”

I only vaguely remember cabooses, seeing them as a boy and occasionally waving to crews aboard them from the back seat at grade crossings. Most of my railfanning days are post-caboose, so I don’t miss them all that badly.

But now and again, I get a hankerin’ for the old days. Plus, I’m planning to add a switching district, and my crews will be doing a lot of shunting and a good bit of waiting around.

I think most railroads today use old cabooses simply as “riding platforms,” where crews doing a lot of switching and backing can stand on the platforms rather than hang on garbage-man style to the sides of the cars. I don’t like that idea. A whole glorious caboose, welded shut with only the porches put to use? No. The crews that will handle the Flagstaff turn are going to ride in style. A mobile office, with bunks and seats in the cupola and a pot of coffee brewing (though it is 2013 – maybe one of those Keurig things?).

This project started with an Atlas Norfolk & Western caboose, $12.50 at my favorite hobby shop. I would have preferred a more modern “wide vision” caboose, but those are more pricey and I figured I could bring this one up to date.

I disassembled the model and discarded the roofwalks, ladders and friction bearing trucks. I used Squadron White Putty to fill the ladder and roofwalk mounting holes, then painted everything Competition Orange. Once that dried, I painted the ends of the carbody and ends of the cupola blue. The roof got a coat of silver before I added safety stripes on the ends and the other decals, then weathered the whole thing with alcohol ink washes and some weathering powders. New running gear is a set of Micro-Trains 70-ton roller-bearing trucks and 33-inch Fox Valley Models metal wheels.

fcfl14

FCFL Caboose #14 waits for its next assignment at Salvation Point yard. The model is from Atlas, custom paint, decals and weathering, upgraded with MicroTrains trucks and Fox Valley Models metal wheelsets.

Old No. 14 here might not get much use. Only when I’m in the mood, and only then to show the way on long push moves during switching. But I think it looks pretty good just sitting in the yard.

Plus, my kids will know what a caboose is.